skrewell software synth

December 5th, 2008

 

skrewell is a synthesizer from the Animated Circuits set of software
synthesizers from Native Instruments. I’m experimenting with it as a
way to generate sound textures for film projects.

Incident at the Airport - a Flip Mino HD test

November 20th, 2008

read my comments on the Flip Mino HD here

newscool audio synthesizer

October 15th, 2008

 

New toy: newschool is a synthesizer from the Animated Circuits set of software
synthesizers from Native Instruments. It’s based on the
Life cellular automation game developed by John Conway.

Time Frame Video Art Event on Seesmic

September 26th, 2008

Time Frame Seesmic

I am involved in a unique show over the next 72 hours called Time Frame. It is an online video show inside the Seesmic.com site.  The show is curated by Christi Nielsen, a Ph.D student at UT Dallas. I will post videos and notes from the show here shortly.

 

TimeFrame Exhibition on Seesmichttp://www.christinielsen.com/html/events.html

 

A Challenge to iPhone & Mobile App Developers

July 28th, 2008

Here’s what it looked like in Pasadena, CA a week after the iphone went on sale.
iPhone Lines at Apple Store

Two weeks later, the iPhone is nearly sold out nationwide. So, if anyone still doubts that (a) were in a new era of mobile computing or (b) that it took a force from outside the telecom industry to make it happen you are (a) asleep or (b) hallucinating.

It’s a great start, but there’s work to be done. The device and the OS are innovative, but the ideas for applications lag far behind. Yes everyone is excited that we can actually do things at all on a mobile devide after years of stagnation and control by the carriers. Yes Evernote and Pandora on the iPhone are cool. But after this initial euphoria, we’ll see there are entire classes, worlds of applications missing. It’s a new media.

Right now we’re doing what we always do: dump old media in to new media to see what fits, what doesn’t, then adjust and eventually innovate. There are conventions to be developed. Genres to be invented.

Developers are generally thinking desktop-to-mobile or web-to-mobile rather than mobile-to-place & people. The mobile experience itself has not been thought through, so ideas for it are all adapted from the desktop metaphor. There are other, more appropriate metaphors. (I like the video camera metaphor personally. Looking up and out into the world rather than down and away from it into a 2D abstraction.)

It’s time to start thinking of fresh ideas for mobile applications. Mostly what we see now, and will continue to see for the near future, are desktop and web apps / sites made available for the iPhone. By definition this means the mobile experience itself is not primary, rather the emphasis is on fully accessing the existing web on a mobile device. This is to be expected, but there’s nothing holding us back but imagination, and to some extent hardware (but not for long).

Let’s start thinking about what what it means to have a mobile device that is fully connected and powerful and with us all the time. One that knows where we are, and who and what are around us. One that has not only media consumption capabilities, but media creation and participation capabilities.

How can we interface with the world around us directly? Must the information about something that is right in front of us have to come from a web browser? This seems strange. We’re leaving, in a way, where we are when we do that. We’re going to the net, in a browser. We’ve left the building , so to speak.

I think we should challenge ourselves to develop applications that allow us to interact directly with our environment and the people and things in it.

Making a Seesmic Post in a minivan @ UCLA

July 19th, 2008


Making a Seesmic Video & Telling Lies with Brad Fidler from therefore on Vimeo.

I met Brad Fidler a.k.a. “fidler” or “psychiatry” on Seesmic where I found he made some of the most interesting videos. On my visit to LA this week I met with him and, after a long interview (which I’ll put up later) we did a joint Seesmic post from the minivan I rented.

Costco Paintings

July 4th, 2008

Paintings at Costco

This isn’t the reason I quit painting, but it could have been.

Conversation with Bret Taylor of Friendfeed (part 2)

June 26th, 2008

Part 2 of my conversation with Bret Taylor of Friendfeed at Supernova 2008 in San Francisco.


Bret Taylor of FriendFeed (2 of 2) from therefore on Vimeo.

Conversation with Bret Taylor of Friendfeed

June 23rd, 2008

At Supernova I got a chance to sit down and talk with Bret Taylor of Freindfeed, which, along with Seesmic, is one of the most interesting silicon valley web startups. Friendfeed enables conversations around media objects such as twitter messages, favorited news items, and blog posts. My friendfeed ID is therefore. Here’s part 1 of the discussion. Click here to view in HD.


Bret Taylor of FriendFeed (1 of 2) from therefore on Vimeo.

Mobile GPS vs Paper

June 19th, 2008

Which one will get us to Chinese food in downtown San Francisco faster?

Co-starring Dan Langendorf www.twitter.com/dlangendorf

Without a compass, mobile GPS is difficult. I can’t auto correct for orientation in my head and would like for the map app to do it for me. Hopefully we’ll have a in compass our devices soon, then the apps and eventually any virtual objects in the world will orient properly.

MobileLab at Supernova 2008 in San Francisco

June 12th, 2008

Supernova 2008 Mobile Connections

Supernova and TechCrunch were looking for the next great mobile ideas. They chose MobileLab.

My MobileLab research group at the university has been invited to present its work in the Mobile Connections: The Next Great Ideas? Panel, co-hosted by Tech Crunch, at the Supernova 2008 conference in San Francisco on Monday June 16.

Our work will be presented with several others whose ideas were selected because they represent “game-changing innovations that provide a glimpse of the wireless future”.

I will talk about our augmented reality work with Texas Instruments and Ericsson.