May 30, 2006
A Virtual Religion
Blake Wake, my avatar in Second
Life, is becoming more and more interested
in the spiritual aspects of virtual space. Is it possible
that spirituality may be mediated via computer networks and 3d graphics the
way it is via text, the plastic jesus, and tel evangelism? Maybe even more
profoundly because it is already non-physical and disembodied? (That is assuming
spirituality requires these two things).
The
first premise is that if physical communities are on the decline and people
are looking to virtual spaces for community and spending more and more time
there, there needs to be a spiritual component. The second premise is that
virtual worlds are a new kind of place, related to but different in kind than
real space. Our relationship to the spiritual there is also different. Simply
importing real world religions into the space is somehow unsatisfactory. Is
it possible to create a new religion, or a major variant, in virtual space?
Is it inevitable?
One of the problems is that many people in virtual worlds are there to forget
about the real world and any spiritual matters they may otherwise be concerned
with. And there is a tendency of many involved with technology to be fairly
secular, with religions instincts channeled into the wondrous magic of the
latest gadgets and the next wave of advancements.
Blake Wake went exploring what religious areas that do exist in Second Life
recently. Early results with photos and comments are in the Metaverse set on flickr.
Posted by Dean Terry at 12:01 AM Link
May 15, 2006
Thus Spake Blake Wake
I've
been working on my avatar in Second
Life. His name is Blake Wake (and he just bought a virtual island from
Anshe Chung for
some reason).
There
are two basic approaches to this. One is to develop a character that more or
less mimics your real life persona. The purpose of this is to represent yourself
in 3pointd space for often pragmatic reasons: the journalist or entrepreneur
that needs to maintain a level of transparency and develop trusted relationships
that transcend a particular virtual world.
The other approach - one which I
find much more compelling - is to develop an alternate persona. The could-have-been
or the wish-I could or simply a doppelganger with better hair and fewer skin
imperfections.
In my case I am fancying the idea of developing an avatar or two that represent
a set of ideas particular to the virtual world. Unfortunately most of the ideas
in virtual worlds are shovelware - ideas shoveled from the real world into
virtual space. Some have argued this is jut what we should do - create virtual
version of real world people, events, and transactions. Certainly there is
a role for this, but I'm more interested in the imaginative possibilities of
these spaces.
There are two areas that are of interest. One is architecture and the other
is religion. On the architecture front Blake Wake is, er, I am working on
a "theory of virtual architecture." Or maybe it is a theory of place
making. Either way, someone needs to do something. Most of the building going
on in Second Life mimics real life structures. Now much of this is due to the
fact that SL has modeled itself on the real world, even down to the problematic
land ownership structure. Yes there is still an up and a down, and avatars
look like humans, but you can fly and teleport yourself anywhere instantly.
your buildings can float. Right now coming up with a "theory" is
basically ridiculous considering the size of SL. But this is an early adopter
playground and at some point in the near future there will be a metaverse and
people will build places. The question is what to take from thousands of years
of place making and what to jettison and develop new ideas appropriate for
the varying rules of virtual spaces. Stay tuned for Blake Wake's ideas.
The other area of interest is religion, and many of the comments above apply
here as well. If you think that SL and the metaverse should mostly be a place
that RE-presents (read presents again) the real world, then having churches
and praying to Jesus makes some kind of sense - even though there
are so many layers of mediation going on it is befuddling. On the other hand
- and its way to early for this - there amy be a kind of religious experience
that can only be mediated through virtual space. If not only, then substantially.
A virtual church is no more abstract and no less symbolic than a real one.
More on this later as well.
Of course the contrast I present here is in many cases much more of a blur.
The typical MySpace or Facebook profile is in some sense an avatar, and a selective,
online version of the person. The question is whether avatars like Blake Wake,
insofar as I decide to distinguish him from my real life person, are substantial,
meaningful entities. Right now they are attached to games and worlds like Second
Life, but this will change.
Posted by Dean Terry at 09:49 PM Link
April 23, 2006
Second Life Makes Business Week Cover
Virtual land ownership and Second
Life made it to the cover
of Business Week. Cat's out of the bag folks.
SL is doing a lot of things right. For one thing it's not really a "game."
And like the best of new web content it is generated by its participants. But
it is not governed by its participants. This is because SL is a private
space - which in my view means is it an interim world. Open worlds are
the future of virtual places.
As public space disappears and becomes privatized it makes open virtual spaces
all the more important.
Posted by Dean Terry at 10:15 PM Link
April 14, 2006
Posted by Dean Terry at 08:38 PM Link
April 12, 2006
aVaTar Documentary Starting
The Subdivided documentary is in the final editing stages.
But that of course has not stopped me from starting another one. The new project
is tentatively titled aVaTar.
It's follows the theme of community building from Subdivided into the online
space. My contention is that in the near future immersive, shared online spaces
will no longer be restricted to games, or even to private spaces like Second
Life, but will be legitimate spaces for culture and commerce. We will move in
and out of them the same way we move from web page to web page. The film asks
the question: what lessons can we learn from what's going on now in spaces like
WOW, Everquest, and the social networking sites? What does it mean to have an
avatar?
So... We went to our first event at Fan Faire in Atlanta over the weekend.
It's the Sony Online Entertainment (SOE) Fan Event for Everquest, Star Wars
Galaxies and other properties. And apart from a truly crappy hotel - one rated
four stars on Travelocity but which in reality was a two star hotel - the experience
was immersive, exhausting, and very satisfying from a documentary experience.
After a day of making our presence known and getting folks comfortable with
the fact that there were two guys running around sticking giant cameras in their
faces, we felt like we were part of the crowd. The SOE folks were particularly
helpful accommodated our numerous requests for interviews, space, light, etc.
I felt like I was there for a week, and it was just over two days.
We'll be placing some footage from the event up on the aVaTar
site later this week, including the costume contest and interview snippets.
Sign up for the newsletter and we'll send you an update.
Continue reading "aVaTar Documentary Starting"
Posted by Dean Terry at 12:02 PM Link
April 01, 2006
A Sprawl Tax in Texas
This from the Project for Public
Spaces:
In a move that stunned political observers from El Paso to Texarkana, Governor
Rick Perry announced a bold move to revitalize Texas communities by creating
thousands of town squares modeled on Mexican plazas throughout the state.
"Let's face it," the governor announced in a surprise press conference
at the Alamo in San Antonio, "we may have whupped the Mexicans to win
our independence but we sure lost the battle to make great places. Mexican
towns and villages have lively plazas and zocalos, where everyone can gather
in the evenings. They've got street life, damn it. We're stuck with a bunch
of Wal-Marts and strip malls. Ay Caramba!"
Perry said that his ambitious public space plan, which includes grants of
up to $1000 per resident for any neighborhood or town wanting to create a
plaza, will be paid for by his new sprawl tax on stores and offices that are
not pedestrian-friendly.
Happy April Fools day... More
from PPS.
Posted by Dean Terry at 06:11 PM Link
March 23, 2006
Peephole
This is what I see when I look out the peephole in my front door. I'm tempted
to look out before I open the door not for security reasons, but because I'm
trying to avoid my neighbors.
Why? Because it has become so uncomfortable always having to pretend they are
not there. Talking in the street goes against the weltanshuung of the neighborhood.
The rule is: minimal human interaction.
There are only so many ways of ignoring people you see frequently. It gets
old. So instead, I spy on them, and only go out when no one is outside. Luckily,
that is most of the time.
Posted by Dean Terry at 10:18 AM Link
March 15, 2006
Subdivided to Screen in McKinney
A "fine cut" of Subdivided: Isolation and Community in
America will play at the Heard Museum in McKinney this coming
Tuesday night @ 7:30.The event will include a Q&A and should be completed
by 9PM. It costs $5, or $2 for students. Here
are directions.
Thanks to the Dallas
Video Festival for hosting this event!
Posted by Dean Terry at 02:31 PM Link
March 06, 2006
No Anything
In other words - no youth transportation allowed.
There are no areas for kids to go and be kids, so they go to the leftover spaces between and behind things. In the back another shopping strip near here I found a group of teenagers skateboarding on the pavement of the loading docks.
There's a similar sign in the local mall that says "no dancing."
Posted by Dean Terry at 04:03 PM Link
January 31, 2006
McModernism
You are not supposed to pay attention to the parking structures that sit next
to (rather than under) suburban office buildings such as this one in Addison
Texas. These structures built for automobiles are supposed to be invisible, not
part of the official design of the primary structure. Sometimes it's hard to
figure out which one is uglier.
While I was interviewing him in Addison
Circle, Andres Duany looked
at these structures and said "it couldn't have taken more than 15 minutes
to design the whole facade."
Pretty generous of him, I thought.
Posted by Dean Terry at 09:12 PM Link
January 28, 2006
Memory Bench
Benches and chairs have become decorative. They are like vestigial relics of a time when people really did sit in front of their houses.
Posted by Dean Terry at 05:56 PM Link
January 22, 2006
Bubble 2.0
OK this
is funny. I played a part
in Bubble 1.0 and if we are in a Bubble 2.0 - there certainly is a frenzy over
social software - then this
image may have it down pat. One thing that was lacking in Bubble 1.0 was
irony, not to mention doubt. We were all caught in this mass hallucination that
looked something like the cover of The
Robb Report, except younger and with email.
After the sales of myspace
and flickr, a lot of people
raised their heads from their gmail and went "hmmmm. So people really do
want to connect with other people?" Well of course they do - at least via
the mediation of a screen. Most of the built environment precludes opportunities
for interrelations. We all get to have our stuff, our houses, and our cars,
all of which keeps us at increasing distances from one another. And a good deal
of recent technology is itself to blame for the spiral of disconnectedness.
As I finish my film Subdivided
I am continually reminded how no matter how violently some societal forces push
us away from one another, we always find ways to connect, even if it's just
recreational
groping in Second Life ;-)
Posted by Dean Terry at 09:08 PM Link
January 16, 2006
A Little Tree on a Concrete Island
This is a sad little tree behind a new shopping center in Frisco, Texas. We can thank thoughtful zoning rules for this lovely scene. Everything was scraped away, paved and cemented, and then they made a little island for this lonely, pathetic tree.
Still image from the documentary film "Subdivided" - to be released this year.
Posted by Dean Terry at 12:55 PM Link
January 13, 2006
Welcome to Second Life, Let's Grope
Welcome
to your Second Life, your new virtual world awaits you! The hope of a new life,
free from all the real people you know and the sorry state of your own appearance.
You can look like you've always wanted to look! Plus, no smells!
Oh, but wait. First this guy wants to put his hand in your pants.
And this is just what happened to a student of mine as he entered Second
Life for the first time. Second Life is an online world that allows you
to own virtual land and engage in various business and interpersonal activities:
flirting, gambling, building things, groping, etc.
While I'm not opposed to groping in an of itself, and I'm certainly not against
online worlds, this quite common event shows just how far these worlds still
need to go.
In the near future most people will have multiple avatars in multiple, interconnected
worlds engaged in all manner of activities - not just games and diversions.
And just as the pornography industry blazed many an Internet trail, so too
will they work out the kinks (so to speak) in online worlds. In Second Life
you can go to stripper bars and watch naked pixel women writhe before you in
all their herky jerky, motion captured glory. If you give them Second Life currency,
they will do other things for you.
One of the big problems with these worlds at the present time is that they
are all privately owned, commercial ventures. Yes this will move the technology
and the ecology of virtual culture forward, but certain areas will be ignored,
such as shared spaces. The immersive digital commons.
For this we need an open-source movement in virtual worlds. One they are available,
people will want virtual "rooms" and they will want to interconnect
them, just the way they interconnect now with flickr
and facebook, and all the
other social
software tools. People will connect their spaces organically, like the blogosphere,
free from any overarching dictator - which is exactly how online worlds are
governed now.
Once we have real public space in online worlds then we'll have an online world
worth entering.
Posted by Dean Terry at 08:55 PM Link
December 10, 2005
Pinter, The Nobel Prize, and the Frozen Pool
Harold Pinter, on receiving his acceptance speech for the Nobel Prize on Wednesday,
spoke in an unadulterated voice rarely heard in the US. This from a NYT report:
He
returned to the theme of language as an obscurer of reality, saying that American
leaders use it to anesthetize the public. "It's a scintillating stratagem,"
Mr. Pinter said. "Language is actually employed to keep thought
at bay. The words 'the American people' provide a truly voluptuous cushion
of reassurance. You don't need to think. Just lie back on the cushion. The
cushion may be suffocating your intelligence and your critical faculties but
it's very comfortable."
This idea of language as an "obscurer of reality" is a potent one.
Warm, fuzzy, easy conceptions keep us a managed population, as Curtis White
has described. The fuzziness makes criticisms and harsh truths seem fantastic
and truly out of this world. "This world" is a carefully manufactured
set of safe, simple mental way points that keep away troubling thoughts about
some of the assumptions that form the foundation of modern western consumer
culture, and its leadership by the United States. As Pinter says, it is "a
brilliant, even witty, highly successful act of hypnosis."
Continue reading "Pinter, The Nobel Prize, and the Frozen Pool"
Posted by Dean Terry at 02:46 PM Link
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